lunes, 30 de noviembre de 2015

Hey all, it's been a while...Lately I've been more active in Polycount, but between work and graduating from university there's little time left to even do that. In nine days I'll be having my graduation ceremony, and thankfully I've managed to land a job in a small studio that's making VGs and interactive media for cool clients.

For now though, I'd like to show this character I've been working on during the little free time I've got left, based on a concept from the talented artist Alexandre Chaudret, check out his work! Personally I took some liberties with this model from the original design, mainly choosing between coolness and funcionality of some stuff. I've already began texturing this, and hopefully in December I'll be able to finish this. My mother's coming in December though, so perhaps I won't be able to? Haha, we'll see.

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