martes, 12 de enero de 2016


Hey there, happy New Year and also Happy Birthday to me :B ! This is what I've been doing the first week at work for a mobile app. Getting into shape again for subdiv modeling in Maya!

lunes, 30 de noviembre de 2015










Hey all, it's been a while...Lately I've been more active in Polycount, but between work and graduating from university there's little time left to even do that. In nine days I'll be having my graduation ceremony, and thankfully I've managed to land a job in a small studio that's making VGs and interactive media for cool clients.

For now though, I'd like to show this character I've been working on during the little free time I've got left, based on a concept from the talented artist Alexandre Chaudret, check out his work! Personally I took some liberties with this model from the original design, mainly choosing between coolness and funcionality of some stuff. I've already began texturing this, and hopefully in December I'll be able to finish this. My mother's coming in December though, so perhaps I won't be able to? Haha, we'll see.


miércoles, 19 de agosto de 2015


Gun finished. If you want to see it in 3D and rotate the lights around and other cool stuff, you can find it in my new ArtStation page which I'm still working on. I want to finish this character I'm doing before I take the time to organize my social networks, so as soon as I'm done with her I'll upload some other works : ) ! Thanks for visiting!

viernes, 31 de julio de 2015


I've been making more assets and 1 character that I'd like to show off by the end of August. Exciting times!

martes, 23 de junio de 2015

miércoles, 10 de junio de 2015



Aaaand he's done!! He looks grumpy about something too. Maybe he just wants to go to the bathroom?

Slow Turntable (and wireframe) here.

Hopefully I can put him in Marmoset Viewer for you all to rotate him around soon. Ohh the age we live in...

domingo, 31 de mayo de 2015



I've been studying more and more on textures maps for videogames and learning the workflows. Hopefully I'll be able to finish this bad boy in a week or two!