jueves, 31 de agosto de 2017



Man, illuminating's fun. This was a concept from Wouter Gort which I looved for its kinda minimalistic approach to a sci-fi weapon. It has a nice balance between super big shapes (barrel) and more detailed, smaller focal interests (HUD sensor). It makes for a neat composition...Awesome design Wouter; loved making this.

domingo, 30 de julio de 2017


Heya! Had a big lack of updates here because work and life has been keeping me busy, but I should have this gun and possibly a character done by the next month. Been learning a lot of stuff and I'm excited to make some portfolio pieces. Let's get to work!

martes, 31 de enero de 2017

Happy 2017!




Doodles I made while staying with my family in Argentina. Happy 2017 guys, have a great start with the New Year <3

miércoles, 26 de octubre de 2016

Spoooooooky entry for Halloween this time! Based on OVOPACK Ryota Murayama's work. I love his art!

https://www.artstation.com/artwork/BnNg8

martes, 27 de septiembre de 2016

Old asset re-textured in SP2! More renders and Marmo viewer in link:

https://www.artstation.com/artwork/1RWX8

sábado, 30 de julio de 2016

Allegorithmic - Road Trip 2116 - 9th place!


Okay, here are the final shots! It was definitely rushed, but I'm super happy to have gotten 9th place in the Road Trip contest. Once again, credits to Yoh Yoshinari for sparking the initial idea of this work with his awesome bike sketch in his Deadwood Designs book; I've always been a huge dork of his stuff.

Thanks for stopping by!




sábado, 23 de julio de 2016

Back with a win!

Hey guys, so I just won 9th place in Allegorithmic's latest contest! So proud! The initial idea came from a sketch from Yoh Yoshinari, who had a small pencil sketch of a bike with a horse head very much like this one in his Deadwood Designs book. I learned a lot in this contest, and I'm super honored to have been chosen among the 200+ submissions. If you want to see the progress I made making this bike, you can go to the thread I made in the Allegorithmic forums: 

https://forum.allegorithmic.com/index.php?topic=12041.0

Here's the beauty shot, though I'll be posting more shots during the week (I hope). Cheers!


viernes, 29 de abril de 2016

News Update!

Hey, sorry for not being able to put up anything recently! I just got a job at CGBot, and I've been learning their workflows and settling in the city of Monterrey, Mexico. It's nice and cozy here, though they say it gets super hot in summer. I'll try and see what can I post next month!

viernes, 5 de febrero de 2016



Howdy! Been living life working as a 3D artist and doing some side projects at home. I just wish I had the time to play some xcom2...Anyway, here's a Colt Python .357 Magnum!
Thanks for stopping by and have a nice day! : )





martes, 12 de enero de 2016


Hey there, happy New Year and also Happy Birthday to me :B ! This is what I've been doing the first week at work for a mobile app. Getting into shape again for subdiv modeling in Maya!

lunes, 30 de noviembre de 2015










Hey all, it's been a while...Lately I've been more active in Polycount, but between work and graduating from university there's little time left to even do that. In nine days I'll be having my graduation ceremony, and thankfully I've managed to land a job in a small studio that's making VGs and interactive media for cool clients.

For now though, I'd like to show this character I've been working on during the little free time I've got left, based on a concept from the talented artist Alexandre Chaudret, check out his work! Personally I took some liberties with this model from the original design, mainly choosing between coolness and funcionality of some stuff. I've already began texturing this, and hopefully in December I'll be able to finish this. My mother's coming in December though, so perhaps I won't be able to? Haha, we'll see.


miércoles, 19 de agosto de 2015


Gun finished. If you want to see it in 3D and rotate the lights around and other cool stuff, you can find it in my new ArtStation page which I'm still working on. I want to finish this character I'm doing before I take the time to organize my social networks, so as soon as I'm done with her I'll upload some other works : ) ! Thanks for visiting!

viernes, 31 de julio de 2015


I've been making more assets and 1 character that I'd like to show off by the end of August. Exciting times!

martes, 23 de junio de 2015

miércoles, 10 de junio de 2015



Aaaand he's done!! He looks grumpy about something too. Maybe he just wants to go to the bathroom?

Slow Turntable (and wireframe) here.

Hopefully I can put him in Marmoset Viewer for you all to rotate him around soon. Ohh the age we live in...

domingo, 31 de mayo de 2015



I've been studying more and more on textures maps for videogames and learning the workflows. Hopefully I'll be able to finish this bad boy in a week or two!

miércoles, 1 de abril de 2015






And finally...The submission's beauty shots! I learned a lot during this, and I'm pretty sure I'll keep working on this after the contest as I learn more about UE4 and Substance. I'm super proud of having participated in a contest with so many talented artists around the globe. Wish me luck!
Some more assets...

Small doodle above of what I imagined the environment looked like from the outside, and first screenshots below of the final environment as I started working on the lighting.  I think the foliage is the weakest element in my piece (ironically the only objects I didn't texture with Substance software) and the tree trunk should look better.


All textures were done in Substance Designer except foliage...so here goes what the vegetation looks like. I followed a basic pipeline for this: made some planes in the forms of leaves in 3ds max, added detail in Zbrush, then baked down to texture maps : )