jueves, 31 de agosto de 2017
Man, illuminating's fun. This was a concept from Wouter Gort which I looved for its kinda minimalistic approach to a sci-fi weapon. It has a nice balance between super big shapes (barrel) and more detailed, smaller focal interests (HUD sensor). It makes for a neat composition...Awesome design Wouter; loved making this.
domingo, 30 de julio de 2017
martes, 31 de enero de 2017
Happy 2017!
Doodles I made while staying with my family in Argentina. Happy 2017 guys, have a great start with the New Year <3
miércoles, 26 de octubre de 2016
martes, 27 de septiembre de 2016
sábado, 30 de julio de 2016
Allegorithmic - Road Trip 2116 - 9th place!
Thanks for stopping by!
sábado, 23 de julio de 2016
Back with a win!
Hey guys, so I just won 9th place in Allegorithmic's latest contest! So proud! The initial idea came from a sketch from Yoh Yoshinari, who had a small pencil sketch of a bike with a horse head very much like this one in his Deadwood Designs book. I learned a lot in this contest, and I'm super honored to have been chosen among the 200+ submissions. If you want to see the progress I made making this bike, you can go to the thread I made in the Allegorithmic forums:
https://forum.allegorithmic.com/index.php?topic=12041.0
Here's the beauty shot, though I'll be posting more shots during the week (I hope). Cheers!
viernes, 29 de abril de 2016
News Update!
Hey, sorry for not being able to put up anything recently! I just got a job at CGBot, and I've been learning their workflows and settling in the city of Monterrey, Mexico. It's nice and cozy here, though they say it gets super hot in summer. I'll try and see what can I post next month!
viernes, 5 de febrero de 2016
martes, 12 de enero de 2016
lunes, 30 de noviembre de 2015
Hey all, it's been a while...Lately I've been more active in Polycount, but between work and graduating from university there's little time left to even do that. In nine days I'll be having my graduation ceremony, and thankfully I've managed to land a job in a small studio that's making VGs and interactive media for cool clients.
For now though, I'd like to show this character I've been working on during the little free time I've got left, based on a concept from the talented artist Alexandre Chaudret, check out his work! Personally I took some liberties with this model from the original design, mainly choosing between coolness and funcionality of some stuff. I've already began texturing this, and hopefully in December I'll be able to finish this. My mother's coming in December though, so perhaps I won't be able to? Haha, we'll see.
For now though, I'd like to show this character I've been working on during the little free time I've got left, based on a concept from the talented artist Alexandre Chaudret, check out his work! Personally I took some liberties with this model from the original design, mainly choosing between coolness and funcionality of some stuff. I've already began texturing this, and hopefully in December I'll be able to finish this. My mother's coming in December though, so perhaps I won't be able to? Haha, we'll see.
miércoles, 19 de agosto de 2015
Gun finished. If you want to see it in 3D and rotate the lights around and other cool stuff, you can find it in my new ArtStation page which I'm still working on. I want to finish this character I'm doing before I take the time to organize my social networks, so as soon as I'm done with her I'll upload some other works : ) ! Thanks for visiting!
viernes, 31 de julio de 2015
miércoles, 10 de junio de 2015
Aaaand he's done!! He looks grumpy about something too. Maybe he just wants to go to the bathroom?
Slow Turntable (and wireframe) here.
Hopefully I can put him in Marmoset Viewer for you all to rotate him around soon. Ohh the age we live in...
domingo, 31 de mayo de 2015
miércoles, 1 de abril de 2015
Small doodle above of what I imagined the environment looked like from the outside, and first screenshots below of the final environment as I started working on the lighting. I think the foliage is the weakest element in my piece (ironically the only objects I didn't texture with Substance software) and the tree trunk should look better.
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